Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Mar 14, 2009, 05:12 PM // 17:12   #1
Desert Nomad
 
payne's Avatar
 
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
Advertisement

Disable Ads
Default warriors endurance as a stance???

wondering what peoples' opinions are on making [warriors endurance] a stance instead of a skill?

would alter the "abuse" of this skill as highlighted recently by others who reckon (and I agree) this skill is overpowered with an insane energy gain when used with [frenzy]

thoughts?
payne is offline   Reply With Quote
Old Mar 14, 2009, 05:23 PM // 17:23   #2
Lion's Arch Merchant
 
Join Date: Mar 2007
Default

It was a stance before, so no one ran it. It becomes unusable pretty much.
lord of all tyria is offline   Reply With Quote
Old Mar 14, 2009, 05:28 PM // 17:28   #3
Forge Runner
 
zelgadissan's Avatar
 
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
Default

Personally I think 2 energy each time you hit and a lower cap on the max energy limit would do just fine, something like 3..11..13. If you want to just spam Power and Protector's you'd have to sit on zealous.

No argument here with just straight killing it though.
zelgadissan is offline   Reply With Quote
Old Mar 14, 2009, 05:32 PM // 17:32   #4
Desert Nomad
 
payne's Avatar
 
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
Default

Quote:
Originally Posted by zelgadissan View Post
Personally I think 2 energy each time you hit and a lower cap on the max energy limit would do just fine, something like 3..11..13. If you want to just spam Power and Protector's you'd have to sit on zealous.

No argument here with just straight killing it though.
no straight kill in PvE plz...my Koss runs it lol (gogo hero AI)

PvP wise....idea of capping it at the same as your str att? 12 at strength12 - 14 at strength 14?
maybe ?!

also make it maybe 0-10 strength you get 1 energy 11-12 you get 2 energy 13-16 you get 3 energy???

thoughts plz
payne is offline   Reply With Quote
Old Mar 14, 2009, 05:50 PM // 17:50   #5
Lion's Arch Merchant
 
Join Date: Dec 2007
Profession: P/Me
Default

I think you fags should stop bitchin' all the time.
Evil Eye is offline   Reply With Quote
Old Mar 14, 2009, 05:56 PM // 17:56   #6
Frost Gate Guardian
 
Morgan Crowe's Avatar
 
Join Date: Jan 2007
Location: Austria.
Guild: The Country Called Europe [EUR]
Profession: W/
Default

Well, Warrior's Endurance in his current state is too strong, but if you make this skill a stance it's done like smiter's boon.

If you want to make it a stance then please add a 25% speed boost so you can compare it to battle rage. So it's your decision whether you run a bar with an interrupt or with protector's. Warrior's Endurance wouldn't be that great without protector's btw. It's probably the strongest spikeskill in history! Each 140 protector's makes a girl shiver.
Morgan Crowe is offline   Reply With Quote
Old Mar 14, 2009, 06:38 PM // 18:38   #7
Desert Nomad
 
payne's Avatar
 
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
Default

Quote:
Originally Posted by Evil Eye View Post
I think you fags should stop bitchin' all the time.
your an IDIOT


this is a serious discussion about it and I wanted peoples inputs on it....
so why would you comment if you have nothing helpful to say???

have a decent opinion of GTFOKTHXBAI

this isn't a rant I don't play war so I don't care really but was interested with what others thought about it becoming a stance to remove its current overpowered state

*cough*trolls fail*cough*

opinions plz peeps
payne is offline   Reply With Quote
Old Mar 14, 2009, 06:47 PM // 18:47   #8
Lion's Arch Merchant
 
Join Date: Mar 2008
Guild: [DVDF]
Profession: P/
Default

To be honest, its good the way it is, its not overpowerd. you already need high strength to keep it up always.

And it used your Elite Slot.

So to sum up. Its a very balenced skill. leave it be !
Commander Kanen is offline   Reply With Quote
Old Mar 14, 2009, 07:44 PM // 19:44   #9
Desert Nomad
 
Divinus Stella's Avatar
 
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
Default

People who think its balanced need to go back to PvE.

The reason it wasnt used before is because power attack and protectors had longer cooldowns, power attack also took a huge damage buff at some point.

To fix it the duration would need to be reduced or the energy gain lowered.

Its not as bad as PR was but its still to good.
Divinus Stella is offline   Reply With Quote
Old Mar 14, 2009, 08:05 PM // 20:05   #10
Forge Runner
 
distilledwill's Avatar
 
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
Default

I think bumping up the PvP recharge of protectors' and power attack will be enough of a nerf to the build, plus those skills are only used as they can be spammed over and over.

I dont think the /D version or the hammer version of the WE build is overpowered and so this wouldnt be too much of a hit.
distilledwill is offline   Reply With Quote
Old Mar 14, 2009, 08:35 PM // 20:35   #11
Krytan Explorer
 
Hanging Man's Avatar
 
Join Date: Aug 2006
Location: Deep in the Shire
Default

when WE was a stance it never saw any play at all.

So please leave as is.
Hanging Man is offline   Reply With Quote
Old Mar 14, 2009, 08:36 PM // 20:36   #12
Krytan Explorer
 
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
Default

Quote:
Originally Posted by Bong Bro Zac View Post
i wish more or the users of this site used this advice ... if someone is using a tactic that is kickin your ass...use it against them... its because of all your whining the skills are as unbalenced as they are...its is a balenced skill just other warrior elites SUCK...they should be buffed not nerfed.... there are pve-only skills that are better than elite skills... Ex. YMLAD>headbutt always
I forgot that you could use [you move like a dwarf!] in PvP.

Seriously, PvE references are useless when discussing the overpoweredness of skill used in PvP. [warriors endurance] allows [power attack] and [protectors strike] to be spammed with no limitations. Basically, a Warrior can spike for +80 damage every 4 seconds, which is what the real issue is.

If it becomes a stance, then yes, it would be used a lot less. I can think of no other way to balance it besides increasing the recharge of [power attack] and [protectors strike] to 7-8 seconds. Increasing the recharge on [warriors endurance] will kill it; If you touch the energy gain on it, it will still be used at same frequency; decreasing the duration will simply slow down the frequency of the spikes, but not by much.
Apok Omen is offline   Reply With Quote
Old Mar 14, 2009, 08:37 PM // 20:37   #13
Tab
Jungle Guide
 
Tab's Avatar
 
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
Default

Nerfing Prot Strike and Power Attack would be dumb, they're fine outside of WE builds. If making it back into a stance is undesirable, lowering the duration so it has 50% or so uptime at 13 str would be a possibility.
Tab is offline   Reply With Quote
Old Mar 14, 2009, 08:47 PM // 20:47   #14
Desert Nomad
 
zling's Avatar
 
Join Date: Apr 2006
Default

as said above, reverting [warrior's endurance] back to being a stance will just kill the skill again. the current problem is 2 fold:
1. [power attack] and [protector's strike] do too much damage and recharge too fast.
2. the huge energy gain of [warrior's endurance] allows constant spamming of the above 2 skills as well as others.

to fix [warrior's endurance] without completely killing the skill ANet should do any of the combination of:
- increasing recharge, so it can't be maintained 100% of the time
- lowering energy gain by a little and perhaps lowering the max energy it can regen up to.
- nerf [power attack] and [protector's strike] a little, a slight damage nerf and/or slight increased recharge will do. not too harshly cause we don't want to kill these 2 skills completely.
- make it a signet/chant/whatever with cast time of say 1 second, to make it interruptible.
zling is offline   Reply With Quote
Old Mar 14, 2009, 08:53 PM // 20:53   #15
Emo Goth Italics
 
Join Date: Sep 2006
Default

I say: Kill that shit, do it anyway.
Tyla is offline   Reply With Quote
Old Mar 14, 2009, 08:53 PM // 20:53   #16
Krytan Explorer
 
Rak Orgon of Beowulf's Avatar
 
Join Date: Oct 2007
Location: just chillin
Guild: Omg Gwen Is Legal [EotN]
Default

it was a stance and was terrible. i think it needs a little nerfing, but as some others have said, it'd hard to nerf it without either totally killing it, or not doing much.

it also makes more sense with the name of the skill, as a skill. because endurance is a character trait, not a stance lulz.

edit: i think as zling said, if it had some activation time, 3/4 or 1 second, it would help nerf it without totally killing it.

Last edited by Rak Orgon of Beowulf; Mar 14, 2009 at 08:59 PM // 20:59.. Reason: more input
Rak Orgon of Beowulf is offline   Reply With Quote
Old Mar 14, 2009, 09:32 PM // 21:32   #17
Lion's Arch Merchant
 
Join Date: Dec 2007
Location: Canada
Guild: After This Game Its Baby Making [Time]
Default

In my opinion, halve the recharge, and decrease the duration to around 8-10s.

It would still serve its purpose, but would not be quite as effective.

Not sure if that would pull it back down the the level of balanced, but it might be a start.
Edwards is offline   Reply With Quote
Old Mar 14, 2009, 10:13 PM // 22:13   #18
Lion's Arch Merchant
 
Join Date: Dec 2007
Profession: P/Me
Default

Nerf every single warrior elite besides Eviscerate and Dev Hammer. Then buff skills like Blinding Surge and Lingering Curse.

Last edited by Evil Eye; Mar 14, 2009 at 10:15 PM // 22:15..
Evil Eye is offline   Reply With Quote
Old Mar 14, 2009, 10:46 PM // 22:46   #19
Forge Runner
 
kvndoom's Avatar
 
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
Default

Does anyone think nerfing it to only give energy when attack -skills- hit would balance it out better?
kvndoom is offline   Reply With Quote
Old Mar 14, 2009, 11:03 PM // 23:03   #20
Lion's Arch Merchant
 
Join Date: Mar 2008
Guild: [DVDF]
Profession: P/
Default

the only real way you could nerf it is if you changed it to something like "Way of the Empty Palm"

So something like.. "skill For 10 seconds your Warrior attacks cost no energy" with a recast of say 30 secs. so you can spike still but not constantly
Commander Kanen is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Hailey Anne Game Bugs [Archive] 4 Sep 24, 2008 02:27 AM // 02:27
W/d warriors endurance, will it work for heroes? MercenaryKnight Heroes & AI 4 Sep 12, 2008 03:14 PM // 15:14
Warriors Endurance+Spinal Shivers? enryb The Campfire 4 Nov 28, 2005 05:36 AM // 05:36
warriors endurance build rii The Campfire 4 Jul 22, 2005 06:25 PM // 18:25
Where do you get warriors endurance? ZAFTkirayamato The Campfire 0 May 28, 2005 11:37 PM // 23:37


All times are GMT. The time now is 08:09 AM // 08:09.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("